SceneLightingEffectReflectanceModel Enum
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Defines constants that specify how the reflectance of a SceneLightingEffect is modeled.
public enum class SceneLightingEffectReflectanceModel
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.LiftedContract, 65536)]
enum class SceneLightingEffectReflectanceModel
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
enum class SceneLightingEffectReflectanceModel
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.LiftedContract), 65536)]
public enum SceneLightingEffectReflectanceModel
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
public enum SceneLightingEffectReflectanceModel
var value = Microsoft.UI.Composition.Effects.SceneLightingEffectReflectanceModel.blinnPhong
Public Enum SceneLightingEffectReflectanceModel
- Inheritance
-
SceneLightingEffectReflectanceModel
- Attributes
Fields
Name | Value | Description |
---|---|---|
BlinnPhong | 0 | The BlinnPhong model is used. |
PhysicallyBasedBlinnPhong | 1 | The PhysicallyBasedBlinnPhong model is used. |