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ManipulationInertiaStartingEventArgs Class

Definition

public ref class ManipulationInertiaStartingEventArgs sealed
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class ManipulationInertiaStartingEventArgs final
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class ManipulationInertiaStartingEventArgs
Public NotInheritable Class ManipulationInertiaStartingEventArgs
Inheritance
Object Platform::Object IInspectable ManipulationInertiaStartingEventArgs
Attributes

Examples

Touch interactions - Manipulation events, Basic input sample, Low latency input sample

Remarks

Note

This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).

Properties

Cumulative

Gets values that indicate the accumulated transformation deltas (translation, rotation, scale) for a manipulation before inertia begins.

Delta

Gets values that indicate the changes in the transformation deltas (translation, rotation, scale) of a manipulation since the last manipulation event.

PointerDeviceType

Gets the device type of the input source.

Position

Gets the location of the pointer associated with the manipulation for the last manipulation event.

Velocities

Gets values that indicate the velocities of the transformation deltas (translation, rotation, scale) for a manipulation at the ManipulationInertiaStarting event.

Applies to