KeyRoutedEventArgs Class
Definition
Important
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public ref class KeyRoutedEventArgs sealed : RoutedEventArgs
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.UI.Xaml.WinUIContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class KeyRoutedEventArgs final : RoutedEventArgs
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.UI.Xaml.WinUIContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class KeyRoutedEventArgs : RoutedEventArgs
Public NotInheritable Class KeyRoutedEventArgs
Inherits RoutedEventArgs
- Inheritance
- Attributes
Remarks
Button input is mapped to different key values for various devices, including game controllers.
This table provides the mapping detail for a game controller.
Button |
50 | GamepadDPadUp/Down/Left/Right | GamepadDPadUp/Down/Left/Right or NavigationUp/Down/Left/Right |
---|---|---|---|
GamepadLeftThumbstickButton/Up/Down/Left/Right or GamepadRightThumbstickButton/Up/Down/Left/Right | GamepadLeftThumbstickButton/Up/Down/Left/Right or GamepadRightThumbstickButton/Up/Down/Left/Right or NavigationUp/Down/Left/Right | ||
GamePadRightTrigger/LeftTrigger | GamePadRightTrigger/LeftTrigger | ||
GamePadRightShoulder/LeftShoulder | GamePadRightShoulder/LeftShoulder | ||
GamepadMenu | GamepadMenu or NavigationMenu | ||
GamepadView | GamepadView or NavigationView |
Properties
DeviceId |
Gets a unique ID for the input device that generated this key event (not supported for all input devices). |
Handled |
Gets or sets a value that marks the routed event as handled. A |
Key |
Gets the virtual-key associated with the event. Depending on the input device, this can be a mapped value. For raw, unmapped event data, see the OriginalKey property. |
KeyStatus |
Gets a structure value that reports various system-detected characteristics of the key press, including repeat count and menu status. |
OriginalKey |
Gets the original, unmapped virtual-key associated with the event. Depending on the input device, the input button might be mapped to a different key value. For the mapped event value, see the Key property. |
OriginalSource |
Gets a reference to the object that raised the event. This is often a template part of a control rather than an element that was declared in your app UI. (Inherited from RoutedEventArgs) |