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This article describes how to create and publish game add-ons.
Add-ons are used to make new content for your game, like game expansions, character skins, or virtual currencies, available to customers. An add-on must be associated with a game that you create in Partner Center.
Prerequisites
- Enrollment as an XBOX creator. To learn more, see Register as an XBOX creatorAuthorization required.
- Active Partner Center account. If you don't have an account yet, contact your XBOX team.
- Approved game concept for your product. To learn more, see Submit game concepts.
Prerequisites
- Enrollment as a Microsoft Store developer.
- Active Partner Center account.
- To learn more, see Microsoft Store Developer Platform.
Create an add-on associated with a game in Partner Center
Game add-ons are configured within your game in Partner Center. Navigate to your game and then use the Add-ons page within the title to start the process of creating add-ons.
- Sign in to Partner Center.
- In the Home page, select Apps and games.
- In the Apps and games | Overview page, select your title. Or, enter your game's name in the search bar and then select your game.
- Select Add-ons from the left navigation pane.
- In the Add-ons page, select + Create a new... and select the type of add-on to create. XBOX creators can create different types of add-ons including: Consumable (Developer-managed), Consumable (Microsoft Store-managed), Durable, Durable with Packages, and Add-on Bundle. For more information, see Add-ons.
- Specify a unique value as the product ID for your add-on. For example, consumable_001. This ID is used in code and in Partner Center to identify the add-on.
- Select Create.
- Sign in to Partner Center.
- In the Home page, select Apps and games.
- In the Apps and games | Overview page, select your title. Or, enter your game's name in the search bar and then select your game.
- Select Add-ons from the left navigation pane.
- In the Add-ons page, select + Create a new... and select the type of add-on to create. You can create different types of add-ons including: Consumable (Developer-managed), Consumable (Microsoft Store-managed), and Durable. For more information, see Add-ons.
- Specify a unique value as the product ID for your add-on. For example, consumable_001. This ID is used in code and in Partner Center to identify the add-on.
- Select Create.
Configure add-on properties
Add-on properties are similar to the properties of a base game.
Each add-on type has different properties that you need to configure. For example, Durables have a different list of properties from Consumables. For more information, see Partner Center sections to configure for add-ons.
Use the add-on in your game
Add-ons are identified using values in the Identity details section of the add-on setup page. Use the product ID to associate the item in your game. For more information, see Commerce - Getting Started in the Game Development Kit.
Submit add-ons for certification
When all the required information needed is completed, you can move forward and submit the add-on for certification. Your add-on's Pricing and Store listings configurations might need to be approved.
Use the Certify option on the add-on's Overview page to begin the certification process. For more information, see Certify.
Note
You can't submit an add-on for certification until the base game has been submitted for certification.
Publish add-ons
Add-ons can only be published to the RETAIL sandbox after passing certification. However, since add-ons must be associated with a base game, the base game must pass certification and be published to the RETAIL sandbox before the add-on can be published.
You can submit both the base game and add-on for certification at the same time. In the event where the add-on passes certification but not the base game, you can't publish the add-on until the base game passes certification.
Similar to a base game, configurations made in the Pricing and availability section of the add-on determine when the add-on is visible and available to customers in the RETAIL sandbox.