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EntityToken expired event handler. Needed to reauthenticate players in scenarios where the SDK is unable to automatically refresh the cached EntityToken.
Syntax
void PFEntityTokenExpiredEventHandler(
void* context,
const PFEntityKey* entityKey
)
Parameters
context void*
Optional context pointer to data used by the event handler.
entityKey PFEntityKey*
The EntityKey for the Entity whose auth token expired.
Return value
Type: void
Requirements
Header: PFEntity.h