Azure Spatial Anchors Unity Sample lagging on iOS 16.1

Dineth Dissanayake 11 Reputation points
2022-10-28T09:06:53.887+00:00

Trying to test the Azure Spatial Anchors Unity Sample form https://github.com/Azure/azure-spatial-anchors-samples and running into heavy lag on iOS 16.1 soon as it starts capturing the environment.

Is this a known issue and or is there a solution to this?

Tested on

  • iPad Pro 5th gen running iPadOS 16.1
  • Unity 2020.3.1f1
  • Azure Spatial Anchors SDK Core v2.13.0
  • Azure Spatial Anchors SDK for Android v2.13.0
  • Azure Spatial Anchors SDK for iOS v2.13.0
  • AR Foundation v4.1.12
  • AR Subsystems v4.1.12
  • ARCore XR Plugin v4.1.12
  • ARKit XR Plugin v4.1.12

Note: Exact same project but running on a Google Pixel XL Gen 1 running Android 10, which works flawlessly.

Azure Spatial Anchors
Azure Spatial Anchors
An Azure service that is used to build immersive three-dimensional applications and experiences that map, persist, and restore content or points of interest at real-world scale.
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  1. Dineth Dissanayake 11 Reputation points
    2023-01-25T06:59:37.6066667+00:00

    Appears I haven't marked this as answered. Woops

    The solution was to downgrade the ARKit XR Plugin to 4.2.3 without multi-threaded rendering. As per [https://github.com/Azure/azure-spatial-anchors-samples/issues/380

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