You can see the sample SwapChainPanel DirectX interop sample
which uses a C++ D3DPanel class inherited from SwapChainPanel :
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I have a UWP App that uses a C++ API to render videos. The C++ API takes IntPtr of panel where we need to render the video as input. In Winforms, I can directly pass a panel's Handle where the video will be rendered. How can I do the same in UWP. I am thinking to use SwapChainPanel as a canvas to render video.
You can see the sample SwapChainPanel DirectX interop sample
which uses a C++ D3DPanel class inherited from SwapChainPanel :