Queue.IsSynchronized Property
Definition
Important
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Gets a value indicating whether access to the Queue is synchronized (thread safe).
public:
virtual property bool IsSynchronized { bool get(); };
public virtual bool IsSynchronized { get; }
member this.IsSynchronized : bool
Public Overridable ReadOnly Property IsSynchronized As Boolean
Property Value
true
if access to the Queue is synchronized (thread safe); otherwise, false
. The default is false
.
Implements
Examples
The following code example shows how to lock the collection using the SyncRoot during the entire enumeration. Retrieving the value of this property is an O(1)
operation.
Queue^ myCollection = gcnew Queue();
bool lockTaken = false;
try
{
Monitor::Enter(myCollection->SyncRoot, lockTaken);
for each (Object^ item in myCollection);
{
// Insert your code here.
}
}
finally
{
if (lockTaken)
{
Monitor::Exit(myCollection->SyncRoot);
}
}
Queue myCollection = new Queue();
lock (myCollection.SyncRoot)
{
foreach (object item in myCollection)
{
// Insert your code here.
}
}
Dim myCollection As New Queue()
SyncLock myCollection.SyncRoot
For Each item In myCollection
' Insert your code here.
Next item
End SyncLock
The following example shows how to synchronize a Queue, determine if a Queue is synchronized, and use a synchronized Queue.
#using <system.dll>
using namespace System;
using namespace System::Collections;
int main()
{
// Creates and initializes a new Queue.
Queue^ myQ = gcnew Queue;
myQ->Enqueue( "The" );
myQ->Enqueue( "quick" );
myQ->Enqueue( "brown" );
myQ->Enqueue( "fox" );
// Creates a synchronized wrapper around the Queue.
Queue^ mySyncdQ = Queue::Synchronized( myQ );
// Displays the sychronization status of both Queues.
Console::WriteLine( "myQ is {0}.", myQ->IsSynchronized ? (String^)"synchronized" : "not synchronized" );
Console::WriteLine( "mySyncdQ is {0}.", mySyncdQ->IsSynchronized ? (String^)"synchronized" : "not synchronized" );
}
/*
This code produces the following output.
myQ is not synchronized.
mySyncdQ is synchronized.
*/
using System;
using System.Collections;
public class SamplesQueue
{
public static void Main()
{
// Creates and initializes a new Queue.
Queue myQ = new Queue();
myQ.Enqueue("The");
myQ.Enqueue("quick");
myQ.Enqueue("brown");
myQ.Enqueue("fox");
// Creates a synchronized wrapper around the Queue.
Queue mySyncdQ = Queue.Synchronized(myQ);
// Displays the sychronization status of both Queues.
Console.WriteLine("myQ is {0}.", myQ.IsSynchronized ? "synchronized" : "not synchronized");
Console.WriteLine("mySyncdQ is {0}.", mySyncdQ.IsSynchronized ? "synchronized" : "not synchronized");
}
}
/*
This code produces the following output.
myQ is not synchronized.
mySyncdQ is synchronized.
*/
Imports System.Collections
Public Class SamplesQueue
Public Shared Sub Main()
' Creates and initializes a new Queue.
Dim myQ As New Queue()
myQ.Enqueue("The")
myQ.Enqueue("quick")
myQ.Enqueue("brown")
myQ.Enqueue("fox")
' Creates a synchronized wrapper around the Queue.
Dim mySyncdQ As Queue = Queue.Synchronized(myQ)
' Displays the sychronization status of both Queues.
Dim msg As String
If myQ.IsSynchronized Then
msg = "synchronized"
Else
msg = "not synchronized"
End If
Console.WriteLine("myQ is {0}.", msg)
If mySyncdQ.IsSynchronized Then
msg = "synchronized"
Else
msg = "not synchronized"
End If
Console.WriteLine("mySyncdQ is {0}.", msg)
End Sub
End Class
' This code produces the following output.
'
' myQ is not synchronized.
' mySyncdQ is synchronized.
Remarks
To guarantee the thread safety of the Queue, all operations must be done through the wrapper returned by the Synchronized method.
Enumerating through a collection is intrinsically not a thread-safe procedure. Even when a collection is synchronized, other threads can still modify the collection, which causes the enumerator to throw an exception. To guarantee thread safety during enumeration, you can either lock the collection during the entire enumeration or catch the exceptions resulting from changes made by other threads.