PathGradientBrush.SetBlendTriangularShape Method
Definition
Important
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Creates a gradient with a center color and a linear falloff to one surrounding color.
Overloads
SetBlendTriangularShape(Single) |
Creates a gradient with a center color and a linear falloff to one surrounding color. |
SetBlendTriangularShape(Single, Single) |
Creates a gradient with a center color and a linear falloff to each surrounding color. |
SetBlendTriangularShape(Single)
- Source:
- PathGradientBrush.cs
- Source:
- PathGradientBrush.cs
- Source:
- PathGradientBrush.cs
- Source:
- PathGradientBrush.cs
- Source:
- PathGradientBrush.cs
Creates a gradient with a center color and a linear falloff to one surrounding color.
public:
void SetBlendTriangularShape(float focus);
public void SetBlendTriangularShape (float focus);
member this.SetBlendTriangularShape : single -> unit
Public Sub SetBlendTriangularShape (focus As Single)
Parameters
- focus
- Single
A value from 0 through 1 that specifies where, along any radial from the center of the path to the path's boundary, the center color will be at its highest intensity. A value of 1 (the default) places the highest intensity at the center of the path.
Examples
For an example, see SetBlendTriangularShape.
Remarks
If there is more than one color in the SurroundColors array, the first color in the array is used for the ending color. The colors specified in this array are used for discrete points on the brush's boundary path.
Applies to
SetBlendTriangularShape(Single, Single)
- Source:
- PathGradientBrush.cs
- Source:
- PathGradientBrush.cs
- Source:
- PathGradientBrush.cs
- Source:
- PathGradientBrush.cs
- Source:
- PathGradientBrush.cs
Creates a gradient with a center color and a linear falloff to each surrounding color.
public:
void SetBlendTriangularShape(float focus, float scale);
public void SetBlendTriangularShape (float focus, float scale);
member this.SetBlendTriangularShape : single * single -> unit
Public Sub SetBlendTriangularShape (focus As Single, scale As Single)
Parameters
- focus
- Single
A value from 0 through 1 that specifies where, along any radial from the center of the path to the path's boundary, the center color will be at its highest intensity. A value of 1 (the default) places the highest intensity at the center of the path.
- scale
- Single
A value from 0 through 1 that specifies the maximum intensity of the center color that gets blended with the boundary color. A value of 1 causes the highest possible intensity of the center color, and it is the default value.
Examples
The following code example is designed for use with Windows Forms, and it requires PaintEventArgs e
, an OnPaint event object. The code performs the following actions:
Creates a graphics path and adds a rectangle to it.
Creates a PathGradientBrush from the path points (in this example, the points form a rectangle, but it could be most any shape).
Sets the center color to red and the surrounding color to blue.
Draws the PathGradientBrush to the screen prior to applying the blend transform.
Applies the blend transform to the brush by using its SetBlendTriangularShape method.
Calls the TranslateTransform method to move the brush rectangle such that it does not overlay the one drawn to the screen earlier.
Draws the transformed-brush rectangle is drawn to the screen.
Notice that the maximum center color (red) is located half way from the center of the path to the path boundary.
public:
void SetBlendTriangularShapeExample( PaintEventArgs^ e )
{
// Create a graphics path and add a rectangle.
GraphicsPath^ myPath = gcnew GraphicsPath;
Rectangle rect = Rectangle(100,20,100,50);
myPath->AddRectangle( rect );
// Get the path's array of points.
array<PointF>^myPathPointArray = myPath->PathPoints;
// Create a path gradient brush.
PathGradientBrush^ myPGBrush = gcnew PathGradientBrush( myPathPointArray );
// Set the color span.
myPGBrush->CenterColor = Color::Red;
array<Color>^ mySurroundColor = {Color::Blue};
myPGBrush->SurroundColors = mySurroundColor;
// Draw the brush to the screen prior to the blend.
e->Graphics->FillRectangle( myPGBrush, 10, 10, 200, 200 );
// Set the Blend factors.
myPGBrush->SetBlendTriangularShape( 0.5f, 1.0f );
// Move the brush down by 100 by Applying the translate
// transform to the brush.
myPGBrush->TranslateTransform( 0, 100, MatrixOrder::Append );
// Draw the brush to the screen again after applying the
// transforms.
e->Graphics->FillRectangle( myPGBrush, 10, 10, 300, 300 );
}
public void SetBlendTriangularShapeExample(PaintEventArgs e)
{
// Create a graphics path and add a rectangle.
GraphicsPath myPath = new GraphicsPath();
Rectangle rect = new Rectangle(100, 20, 100, 50);
myPath.AddRectangle(rect);
// Get the path's array of points.
PointF[] myPathPointArray = myPath.PathPoints;
// Create a path gradient brush.
PathGradientBrush myPGBrush = new
PathGradientBrush(myPathPointArray);
// Set the color span.
myPGBrush.CenterColor = Color.Red;
Color[] mySurroundColor = {Color.Blue};
myPGBrush.SurroundColors = mySurroundColor;
// Draw the brush to the screen prior to the blend.
e.Graphics.FillRectangle(myPGBrush, 10, 10, 200, 200);
// Set the Blend factors.
myPGBrush.SetBlendTriangularShape(0.5f, 1.0f);
// Move the brush down by 100 by Applying the translate
// transform to the brush.
myPGBrush.TranslateTransform(0, 100, MatrixOrder.Append);
// Draw the brush to the screen again after applying the
// transforms.
e.Graphics.FillRectangle(myPGBrush, 10, 10, 300, 300);
}
Public Sub SetBlendTriangularShapeExample(ByVal e As PaintEventArgs)
' Create a graphics path and add a rectangle.
Dim myPath As New GraphicsPath
Dim rect As New Rectangle(100, 20, 100, 50)
myPath.AddRectangle(rect)
' Get the path's array of points.
Dim myPathPointArray As PointF() = myPath.PathPoints
' Create a path gradient brush.
Dim myPGBrush As New PathGradientBrush(myPathPointArray)
' Set the color span.
myPGBrush.CenterColor = Color.Red
Dim mySurroundColor As Color() = {Color.Blue}
myPGBrush.SurroundColors = mySurroundColor
' Draw the brush to the screen prior to blend.
e.Graphics.FillRectangle(myPGBrush, 10, 10, 200, 200)
' Set the Blend factors.
myPGBrush.SetBlendTriangularShape(0.5F, 1.0F)
' Move the brush down by 100 by Applying the translate
' transform to the brush.
myPGBrush.TranslateTransform(0, 100, MatrixOrder.Append)
' Draw the brush to the screen again after applying the
' transforms.
e.Graphics.FillRectangle(myPGBrush, 10, 10, 300, 300)
End Sub
Remarks
If there is more than one color in the SurroundColors array, the first color in the array is used for the ending color. The colors specified in this array are colors used for discrete points on the brush's boundary path.
By default, as you move from the boundary of a path gradient to the center point, the color changes gradually from the boundary color to the center color. You can customize the positioning and blending of the boundary and center colors by calling this method.