ConstructionEnabledAttribute Class
Definition
Important
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Enables COM+ object construction support. This class cannot be inherited.
public ref class ConstructionEnabledAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Class, Inherited=true)]
[System.Runtime.InteropServices.ComVisible(false)]
public sealed class ConstructionEnabledAttribute : Attribute
[<System.AttributeUsage(System.AttributeTargets.Class, Inherited=true)>]
[<System.Runtime.InteropServices.ComVisible(false)>]
type ConstructionEnabledAttribute = class
inherit Attribute
Public NotInheritable Class ConstructionEnabledAttribute
Inherits Attribute
- Inheritance
- Attributes
Examples
The following code example demonstrates the use of this attribute to associate an object constructor string with a ServicedComponent class.
// Accept a constructor string.
[ConstructionEnabled]
public ref class EmployeeInformation: public ServicedComponent
{
private:
// The employee's user name and salary.
String^ accountName;
double salary;
public:
// Get the employee's name. All users can call this method.
String^ GetName()
{
return (accountName);
}
// Set the employee's salary. Only managers can do this.
void SetSalary( double ammount )
{
if ( SecurityCallContext::CurrentCall->IsCallerInRole( "Manager" ) )
{
salary = ammount;
}
else
{
throw gcnew UnauthorizedAccessException;
}
}
// Get the employee's salary. Only the employee and managers can do this.
double GetSalary()
{
if ( SecurityCallContext::CurrentCall->DirectCaller->AccountName == accountName || SecurityCallContext::CurrentCall->IsCallerInRole( "Manager" ) )
{
return (salary);
}
else
{
throw gcnew UnauthorizedAccessException;
}
}
protected:
// Use the constructor string.
// This method is called when the object is instantiated.
virtual void Construct( String^ constructorString ) override
{
accountName = constructorString;
}
};
// Accept a constructor string.
[ConstructionEnabled]
public class EmployeeInformation : ServicedComponent
{
// The employee's user name and salary.
private string accountName;
private double salary = 0;
// Get the employee's name. All users can call this method.
public string GetName ()
{
return(accountName);
}
// Set the employee's salary. Only managers can do this.
public void SetSalary (double ammount)
{
if (SecurityCallContext.CurrentCall.IsCallerInRole("Manager"))
{
salary = ammount;
}
else
{
throw new UnauthorizedAccessException();
}
}
// Get the employee's salary. Only the employee and managers can do this.
public double GetSalary ()
{
if ( SecurityCallContext.CurrentCall.DirectCaller.AccountName == accountName ||
SecurityCallContext.CurrentCall.IsCallerInRole("Manager") )
{
return(salary);
}
else
{
throw new UnauthorizedAccessException();
}
}
// Use the constructor string.
// This method is called when the object is instantiated.
protected override void Construct (string constructorString)
{
accountName = constructorString;
}
}
' Accept a constructor string.
<ConstructionEnabled()> _
Public Class EmployeeInformation
Inherits ServicedComponent
' The employee's user name and salary.
Private accountName As String
Private salary As Double = 0
' Get the employee's name. All users can call this method.
Public Function GetName() As String
Return accountName
End Function 'GetName
' Set the employee's salary. Only managers can do this.
Public Sub SetSalary(ByVal ammount As Double)
If SecurityCallContext.CurrentCall.IsCallerInRole("Manager") Then
salary = ammount
Else
Throw New UnauthorizedAccessException()
End If
End Sub
' Get the employee's salary. Only the employee and managers can do this.
Public Function GetSalary() As Double
If SecurityCallContext.CurrentCall.DirectCaller.AccountName = accountName OrElse SecurityCallContext.CurrentCall.IsCallerInRole("Manager") Then
Return salary
Else
Throw New UnauthorizedAccessException()
End If
End Function 'GetSalary
' Use the constructor string.
' This method is called when the object is instantiated.
Protected Overrides Sub Construct(ByVal constructorString As String)
accountName = constructorString
End Sub
End Class
Remarks
For a list of initial property values for an instance of ConstructionEnabledAttribute, see the ConstructionEnabledAttribute constructor.
For more information about using attributes, see Attributes.
Constructors
ConstructionEnabledAttribute() |
Initializes a new instance of the ConstructionEnabledAttribute class and initializes the default settings for Enabled and Default. |
ConstructionEnabledAttribute(Boolean) |
Initializes a new instance of the ConstructionEnabledAttribute class, setting Enabled to the specified value. |
Properties
Default |
Gets or sets a default value for the constructor string. |
Enabled |
Gets or sets a value indicating whether COM+ object construction support is enabled. |
TypeId |
When implemented in a derived class, gets a unique identifier for this Attribute. (Inherited from Attribute) |
Methods
Equals(Object) |
Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute) |
GetHashCode() |
Returns the hash code for this instance. (Inherited from Attribute) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
IsDefaultAttribute() |
When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute) |
Match(Object) |
When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |
Explicit Interface Implementations
_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
Maps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute) |
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) |
Retrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute) |
_Attribute.GetTypeInfoCount(UInt32) |
Retrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute) |
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
Provides access to properties and methods exposed by an object. (Inherited from Attribute) |