NegotiateStream.IsServer Property
Definition
Important
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Gets a Boolean value that indicates whether the local side of the connection used by this NegotiateStream was authenticated as the server.
public:
virtual property bool IsServer { bool get(); };
public override bool IsServer { get; }
member this.IsServer : bool
Public Overrides ReadOnly Property IsServer As Boolean
Property Value
true
if the local endpoint was successfully authenticated as the server side of the authenticated connection; otherwise, false
.
Examples
The following code example demonstrates displaying the value of this property.
static void DisplayAuthenticationProperties( NegotiateStream^ stream )
{
Console::WriteLine( L"IsAuthenticated: {0}", stream->IsAuthenticated );
Console::WriteLine( L"IsMutuallyAuthenticated: {0}", stream->IsMutuallyAuthenticated );
Console::WriteLine( L"IsEncrypted: {0}", stream->IsEncrypted );
Console::WriteLine( L"IsSigned: {0}", stream->IsSigned );
Console::WriteLine( L"ImpersonationLevel: {0}", stream->ImpersonationLevel );
Console::WriteLine( L"IsServer: {0}", stream->IsServer );
}
static void DisplayAuthenticationProperties(NegotiateStream stream)
{
Console.WriteLine("IsAuthenticated: {0}", stream.IsAuthenticated);
Console.WriteLine("IsMutuallyAuthenticated: {0}", stream.IsMutuallyAuthenticated);
Console.WriteLine("IsEncrypted: {0}", stream.IsEncrypted);
Console.WriteLine("IsSigned: {0}", stream.IsSigned);
Console.WriteLine("ImpersonationLevel: {0}", stream.ImpersonationLevel);
Console.WriteLine("IsServer: {0}", stream.IsServer);
}
Remarks
If authentication failed or did not occur, this property returns false
.
To authenticate as the server, call the AuthenticateAsServer or BeginAuthenticateAsServer methods.