RecognizedAudio.WriteToWaveStream(Stream) Method
Definition
Important
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Writes audio to a stream in Wave format.
public:
void WriteToWaveStream(System::IO::Stream ^ outputStream);
public void WriteToWaveStream (System.IO.Stream outputStream);
member this.WriteToWaveStream : System.IO.Stream -> unit
Public Sub WriteToWaveStream (outputStream As Stream)
Parameters
- outputStream
- Stream
The stream that will receive the audio data.
Examples
The following example creates a speech recognition grammar for name input, adds a handler for the SpeechRecognized event, and loads the grammar into an in-process speech recognizer. Then it writes the audio information for the name portion of the input to an audio file. The audio file is used as input to a SpeechSynthesizer object, which speaks a phrase that includes the recorded audio.
private static void AddNameGrammar(SpeechRecognitionEngine recognizer)
{
GrammarBuilder builder = new GrammarBuilder();
builder.Append("My name is");
builder.AppendWildcard();
Grammar nameGrammar = new Grammar(builder);
nameGrammar.Name = "Name Grammar";
nameGrammar.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(
NameSpeechRecognized);
recognizer.LoadGrammar(nameGrammar);
}
// Handle the SpeechRecognized event of the name grammar.
private static void NameSpeechRecognized(
object sender, SpeechRecognizedEventArgs e)
{
Console.WriteLine("Grammar ({0}) recognized speech: {1}",
e.Result.Grammar.Name, e.Result.Text);
try
{
// The name phrase starts after the first three words.
if (e.Result.Words.Count < 4)
{
// Add code to check for an alternate that contains the
wildcard.
return;
}
RecognizedAudio audio = e.Result.Audio;
TimeSpan start = e.Result.Words[3].AudioPosition;
TimeSpan duration = audio.Duration - start;
// Add code to verify and persist the audio.
string path = @"C:\temp\nameAudio.wav";
using (Stream outputStream = new FileStream(path, FileMode.Create))
{
RecognizedAudio nameAudio = audio.GetRange(start, duration);
nameAudio.WriteToWaveStream(outputStream);
outputStream.Close();
}
Thread testThread =
new Thread(new ParameterizedThreadStart(TestAudio));
testThread.Start(path);
}
catch (Exception ex)
{
Console.WriteLine("Exception thrown while processing audio:");
Console.WriteLine(ex.ToString());
}
}
// Use the speech synthesizer to play back the .wav file
// that was created in the SpeechRecognized event handler.
private static void TestAudio(object item)
{
string path = item as string;
if (path != null && File.Exists(path))
{
SpeechSynthesizer synthesizer = new SpeechSynthesizer();
PromptBuilder builder = new PromptBuilder();
builder.AppendText("Hello");
builder.AppendAudio(path);
synthesizer.Speak(builder);
}
}
Remarks
Audio data is written to outputStream
in Wave format, which includes a resource interchange file format (RIFF) header.
The WriteToAudioStream method uses the same binary format, but does not include the Wave header.