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EyeTrackingDemoUtils.GameObject_ChangeColor Method

Definition

Change the color of game object "gobj".

public:
 static void GameObject_ChangeColor(UnityEngine::GameObject ^ gobj, UnityEngine::Color newColor, Nullable<UnityEngine::Color> % originalColor, bool onlyApplyToRootObj);
public static void GameObject_ChangeColor (UnityEngine.GameObject gobj, UnityEngine.Color newColor, ref UnityEngine.Color? originalColor, bool onlyApplyToRootObj);
static member GameObject_ChangeColor : UnityEngine.GameObject * UnityEngine.Color * Nullable * bool -> unit
Public Shared Sub GameObject_ChangeColor (gobj As GameObject, newColor As Color, ByRef originalColor As Nullable(Of Color), onlyApplyToRootObj As Boolean)

Parameters

gobj
UnityEngine.GameObject
newColor
UnityEngine.Color
originalColor
Nullable<UnityEngine.Color>

Enter "null" in case you're passing the original object and want to save the original color.

onlyApplyToRootObj
Boolean

Applies to