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IMixedRealityFocusProvider.GlobalPointingExtent Property

Definition

Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent.

public:
 property float GlobalPointingExtent { float get(); };
public float GlobalPointingExtent { get; }
member this.GlobalPointingExtent : single
Public ReadOnly Property GlobalPointingExtent As Single

Property Value

Applies to