InputRayUtils.TryGetHandRay(Handedness, Ray) Method

Definition

Gets the ray associated with the user's hand.

public:
 static bool TryGetHandRay(Microsoft::MixedReality::Toolkit::Utilities::Handedness hand, [Runtime::InteropServices::Out] UnityEngine::Ray % ray);
public static bool TryGetHandRay (Microsoft.MixedReality.Toolkit.Utilities.Handedness hand, out UnityEngine.Ray ray);
static member TryGetHandRay : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Ray -> bool
Public Shared Function TryGetHandRay (hand As Handedness, ByRef ray As Ray) As Boolean

Parameters

hand
Handedness

The handedness of the hand

ray
UnityEngine.Ray

The ray being returned

Returns

True if the ray is being returned, false otherwise.

Applies to