CodeClass2.AddFunction Method
Definition
Important
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Creates a new function in the class.
EnvDTE::CodeFunction AddFunction(std::wstring const & Name, EnvDTE::vsCMFunction Kind, winrt::Windows::Foundation::IInspectable const & Type, winrt::Windows::Foundation::IInspectable const & Position, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault, winrt::Windows::Foundation::IInspectable const & Location);
[System.Runtime.InteropServices.DispId(64)]
public EnvDTE.CodeFunction AddFunction (string Name, EnvDTE.vsCMFunction Kind, object Type, object Position, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault, object Location);
[<System.Runtime.InteropServices.DispId(64)>]
abstract member AddFunction : string * EnvDTE.vsCMFunction * obj * obj * EnvDTE.vsCMAccess * obj -> EnvDTE.CodeFunction
Public Function AddFunction (Name As String, Kind As vsCMFunction, Type As Object, Optional Position As Object, Optional Access As vsCMAccess = EnvDTE.vsCMAccess.vsCMAccessDefault, Optional Location As Object) As CodeFunction
Parameters
- Name
- String
Required. The name of the new function.
- Kind
- vsCMFunction
Required. The vsCMFunction
constant indicating the type of function, such as whether the function is a property getter, a method, and so forth.
- Type
- Object
Required. A vsCMTypeRef constant indicating the data type that the function returns. This can be a CodeTypeRef object, a vsCMTypeRef constant, or a fully qualified type name.
- Position
- Object
Optional. Default = 0. The code element after which to add the new function.
If the value is a Long, then Position
indicates the element after which to add the new element.
Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the function should be placed at the end.
- Access
- vsCMAccess
Optional. A vsCMAccess constant.
- Location
- Object
Optional. Location of the new function.
Returns
A CodeFunction object.
Implements
- Attributes
Examples
[Visual Basic]
Sub AddFunctionExample2(ByVal dte As DTE2)
' Before running this example, open a code document from a project
' and place the insertion point inside a class definition.
Try
' Retrieve the CodeClass at the insertion point.
Dim sel As TextSelection = _
CType(dte.ActiveDocument.Selection, TextSelection)
Dim cls As CodeClass = _
CType(sel.ActivePoint.CodeElement( _
vsCMElement.vsCMElementClass), CodeClass)
' Create a new member function.
cls.AddFunction("TestFunction", _
vsCMFunction.vsCMFunctionFunction, _
vsCMTypeRef.vsCMTypeRefInt)
Catch ex As Exception
MsgBox(ex.Message)
End Try
End Sub
[C#]
public void AddFunctionExample2(DTE2 dte)
{
// Before running this example, open a code document from a project
// and place the insertion point inside a class definition.
try
{
// Retrieve the CodeClass at the insertion point.
TextSelection sel =
(TextSelection)dte.ActiveDocument.Selection;
CodeClass cls =
(CodeClass)sel.ActivePoint.get_CodeElement(
vsCMElement.vsCMElementClass);
// Create a new member function.
cls.AddFunction("TestFunction",
vsCMFunction.vsCMFunctionFunction,
vsCMTypeRef.vsCMTypeRefInt, -1,
vsCMAccess.vsCMAccessDefault, null);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
Remarks
Native Visual C++ requires the colon-separated (::) format for its fully qualified type names. All other languages support the period-separated format.
The correctness of the arguments is determined by the language behind the code model.
Note
The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same. For more information, see the section Code Model Element Values Can Change in Discovering Code by Using the Code Model (Visual Basic).