GKTurnBasedMatch.AcceptInvite(Action<GKTurnBasedMatch,NSError>) Method
Definition
Important
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Accepts an invitation to a match and then passes a new match object to completionHandler
, along with an error object that is null
if no error occurred.
[Foundation.Export("acceptInviteWithCompletionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void AcceptInvite (Action<GameKit.GKTurnBasedMatch,Foundation.NSError> completionHandler);
[Foundation.Export("acceptInviteWithCompletionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 6, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void AcceptInvite (Action<GameKit.GKTurnBasedMatch,Foundation.NSError> completionHandler);
abstract member AcceptInvite : Action<GameKit.GKTurnBasedMatch, Foundation.NSError> -> unit
override this.AcceptInvite : Action<GameKit.GKTurnBasedMatch, Foundation.NSError> -> unit
Parameters
- Attributes