IMTLFunction Interface
Definition
Important
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System protocol for shader functions that are suitable for use on a GPU in a shader or compute function.
[Foundation.Protocol(Name="MTLFunction", WrapperType=typeof(Metal.MTLFunctionWrapper))]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public interface IMTLFunction : IDisposable, ObjCRuntime.INativeObject
type IMTLFunction = interface
interface INativeObject
interface IDisposable
- Attributes
- Implements
Properties
Device | |
FunctionType | |
Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from INativeObject) |
Name | |
VertexAttributes |
Extension Methods
CreateArgumentEncoder(IMTLFunction, nuint, MTLArgument) |
Creates a new argument encoder for the specified buffer index and reflection argument. |
CreateArgumentEncoder(IMTLFunction, nuint) |
Creates a new argument encoder for the specified buffer index. |
GetFunctionConstants(IMTLFunction) | |
GetLabel(IMTLFunction) | |
GetPatchControlPointCount(IMTLFunction) | |
GetPatchType(IMTLFunction) | |
GetStageInputAttributes(IMTLFunction) | |
SetLabel(IMTLFunction, String) |