Editar

Compartir a través de


MTKTextureLoaderOptions.TextureUsage Property

Definition

Gets an orable flag value that describes for which of the following the texture will be used: for blitting; as a render target; as a shader read source or write target; as a pixel format view; or for an unknown use.

public Nullable<Metal.MTLTextureUsage> TextureUsage { get; set; }
member this.TextureUsage : Nullable<Metal.MTLTextureUsage> with get, set

Property Value

Applies to