MixedRealityStandardShaderGUI.FluentOptions(MaterialEditor, Material) Method
Definition
Important
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protected:
void FluentOptions(UnityEditor::MaterialEditor ^ materialEditor, UnityEngine::Material ^ material);
protected void FluentOptions (UnityEditor.MaterialEditor materialEditor, UnityEngine.Material material);
member this.FluentOptions : UnityEditor.MaterialEditor * UnityEngine.Material -> unit
Protected Sub FluentOptions (materialEditor As MaterialEditor, material As Material)
Parameters
- materialEditor
- UnityEditor.MaterialEditor
- material
- UnityEngine.Material