MixedRealityStandardShaderGUI.SetupMaterialWithAlbedo Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
protected:
static void SetupMaterialWithAlbedo(UnityEngine::Material ^ material, UnityEditor::MaterialProperty ^ albedoMap, UnityEditor::MaterialProperty ^ albedoAlphaMode, UnityEditor::MaterialProperty ^ albedoAssignedAtRuntime);
protected static void SetupMaterialWithAlbedo (UnityEngine.Material material, UnityEditor.MaterialProperty albedoMap, UnityEditor.MaterialProperty albedoAlphaMode, UnityEditor.MaterialProperty albedoAssignedAtRuntime);
static member SetupMaterialWithAlbedo : UnityEngine.Material * UnityEditor.MaterialProperty * UnityEditor.MaterialProperty * UnityEditor.MaterialProperty -> unit
Protected Shared Sub SetupMaterialWithAlbedo (material As Material, albedoMap As MaterialProperty, albedoAlphaMode As MaterialProperty, albedoAssignedAtRuntime As MaterialProperty)
Parameters
- material
- UnityEngine.Material
- albedoMap
- UnityEditor.MaterialProperty
- albedoAlphaMode
- UnityEditor.MaterialProperty
- albedoAssignedAtRuntime
- UnityEditor.MaterialProperty