MixedRealityControllerModelHelpers.TryAddVisualizationScript Method
Definition
Important
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Tries to read the controller visualization profile to apply a visualization script to the passed-in controller model.
public:
static bool TryAddVisualizationScript(UnityEngine::GameObject ^ controllerModel, Type ^ controllerType, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness);
public static bool TryAddVisualizationScript (UnityEngine.GameObject controllerModel, Type controllerType, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness);
static member TryAddVisualizationScript : UnityEngine.GameObject * Type * Microsoft.MixedReality.Toolkit.Utilities.Handedness -> bool
Public Shared Function TryAddVisualizationScript (controllerModel As GameObject, controllerType As Type, handedness As Handedness) As Boolean
Parameters
- controllerModel
- UnityEngine.GameObject
The GameObject to modify.
- controllerType
- Type
The type of controller this model represents.
- handedness
- Handedness
The handedness of this controller.
Returns
True if a visualization script could be loaded and applied.
Remarks
Automatically disables DestroyOnSourceLost to encourage controller model creators to manage their life-cycle themselves.