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ViveWandController Class

Definition

public ref class ViveWandController : Microsoft::MixedReality::Toolkit::OpenVR::Input::GenericOpenVRController
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ViveWand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "Textures/ViveWandController", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)]
public class ViveWandController : Microsoft.MixedReality.Toolkit.OpenVR.Input.GenericOpenVRController
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ViveWand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "Textures/ViveWandController", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR)]
public class ViveWandController : Microsoft.MixedReality.Toolkit.OpenVR.Input.GenericOpenVRController
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ViveWand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "Textures/ViveWandController", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)>]
type ViveWandController = class
    inherit GenericOpenVRController
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.ViveWand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right }, "Textures/ViveWandController", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR)>]
type ViveWandController = class
    inherit GenericOpenVRController
Public Class ViveWandController
Inherits GenericOpenVRController
Inheritance
Attributes

Constructors

ViveWandController(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

Constructor.

Fields

CurrentControllerPose

The current pose of this controller.

(Inherited from GenericJoystickController)
CurrentControllerPosition

The current position of this controller.

(Inherited from GenericJoystickController)
CurrentControllerRotation

The current rotation of this controller.

(Inherited from GenericJoystickController)
LastControllerPose

The previous pose of this controller.

(Inherited from GenericJoystickController)

Properties

AngularVelocity (Inherited from BaseController)
ControllerHandedness

The designated hand that the Input Source is managing, as defined by the SDK / Unity.

(Inherited from BaseController)
DefaultInteractions

The default interactions for this controller.

(Inherited from GenericJoystickController)
DefaultLeftHandedInteractions

The default left-handed interactions for this controller.

DefaultLeftHandedInteractions (Inherited from GenericOpenVRController)
DefaultRightHandedInteractions

The default right-handed interactions for this controller.

DefaultRightHandedInteractions (Inherited from GenericOpenVRController)
Definition

Represents the archetypal definition of what this controller supports and can perform.

(Inherited from BaseController)
Enabled

Is the controller enabled?

(Inherited from BaseController)
InputSource

The registered Input Source for this controller

(Inherited from BaseController)
Interactions

Mapping definition for this controller, linking the Physical inputs to logical Input System Actions

(Inherited from BaseController)
IsInPointingPose

Some controllers such as articulated should only be able to invoke pointing/distant interactions in certain poses.

(Inherited from BaseController)
IsPositionApproximate

Indicates the accuracy of the position data being reported.

(Inherited from BaseController)
IsPositionAvailable

Indicates that this controller is currently providing position data.

(Inherited from BaseController)
IsRotationAvailable

Indicates that this controller is currently providing rotation data.

(Inherited from BaseController)
LastXrNodeStateReading

The current source state reading for this OpenVR Controller.

(Inherited from GenericOpenVRController)
LeftHandedLegacyInputSupport System.Object.LeftHandedLegacyInputSupport
LeftHandedLegacyInputSupport (Inherited from GenericOpenVRController)
LegacyInputSupport (Inherited from GenericJoystickController)
PointerOffsetAngle

The pointer's offset angle.

(Inherited from GenericJoystickController)
RightHandedLegacyInputSupport System.Object.RightHandedLegacyInputSupport
RightHandedLegacyInputSupport (Inherited from GenericOpenVRController)
TrackingState

Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity.

(Inherited from BaseController)
Velocity (Inherited from BaseController)
Visualizer (Inherited from BaseController)

Methods

AssignControllerMappings(MixedRealityInteractionMapping[])

Load the Interaction mappings for this controller from the configured Controller Mapping profile

(Inherited from BaseController)
SetupConfiguration(Type, InputSourceType)
Obsolete.

Sets up the configuration based on the Mixed Reality Controller Mapping Profile.

(Inherited from BaseController)
SetupConfiguration(Type)
Obsolete.

Sets up the configuration based on the Mixed Reality Controller Mapping Profile.

(Inherited from BaseController)
SetupDefaultInteractions()

Assign the default interactions based on this controller's handedness, if necessary.

(Inherited from BaseController)
SetupDefaultInteractions(Handedness)
Obsolete.

Assign the default interactions based on controller handedness, if necessary.

(Inherited from BaseController)
TryAddControllerModelToSceneHierarchy(GameObject) (Inherited from BaseController)
TryRenderControllerModel(Type, InputSourceType)

Try to render a controller model for this controller from the visualization profile.

(Inherited from GenericOpenVRController)
UpdateButtonData(MixedRealityInteractionMapping)

Update an Interaction Bool data type from a Bool input

(Inherited from GenericJoystickController)
UpdateController()

Update the controller data from Unity's Input Manager

(Inherited from GenericOpenVRController)
UpdateControllerData(XRNodeState)

Update the "Controller" input from the device

(Inherited from GenericOpenVRController)
UpdateDualAxisData(MixedRealityInteractionMapping)

Update the Touchpad / Thumbstick input from the device (in OpenVR, touchpad and thumbstick are the same input control)

(Inherited from GenericJoystickController)
UpdatePoseData(MixedRealityInteractionMapping)

Update Spatial Pointer Data.

(Inherited from GenericJoystickController)
UpdateSingleAxisData(MixedRealityInteractionMapping)

Update an Interaction Float data type from a SingleAxis (float) input

(Inherited from GenericJoystickController)

Applies to