FollowMeToggle.AutoFollowTransformTarget Property

Definition

Optional transform to use when using autoFollowAtDistance. If not specified the local transform is used.

public:
 property UnityEngine::Transform ^ AutoFollowTransformTarget { UnityEngine::Transform ^ get(); void set(UnityEngine::Transform ^ value); };
public UnityEngine.Transform AutoFollowTransformTarget { get; set; }
member this.AutoFollowTransformTarget : UnityEngine.Transform with get, set
Public Property AutoFollowTransformTarget As Transform

Property Value

UnityEngine.Transform

Applies to