Interactable.isGlobal Field
Definition
Important
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protected: bool isGlobal;
[UnityEngine.Serialization.FormerlySerializedAs("IsGlobal")]
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("If true, this Interactable will listen globally for any IMixedRealityInputHandler input events. These include general input up/down and clicks.If false, this Interactable will only respond to general input click events if the pointer target is this GameObject's, or one of its children's, collider.")]
protected bool isGlobal;
[<UnityEngine.Serialization.FormerlySerializedAs("IsGlobal")>]
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("If true, this Interactable will listen globally for any IMixedRealityInputHandler input events. These include general input up/down and clicks.If false, this Interactable will only respond to general input click events if the pointer target is this GameObject's, or one of its children's, collider.")>]
val mutable isGlobal : bool
Protected isGlobal As Boolean
Field Value
- Attributes
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UnityEngine.Serialization.FormerlySerializedAsAttribute UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute