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MixedRealityEditorSettings.OnActiveBuildTargetChanged Method

Definition

UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget)
public:
 virtual void OnActiveBuildTargetChanged(UnityEditor::BuildTarget previousTarget, UnityEditor::BuildTarget newTarget);
public void OnActiveBuildTargetChanged (UnityEditor.BuildTarget previousTarget, UnityEditor.BuildTarget newTarget);
abstract member OnActiveBuildTargetChanged : UnityEditor.BuildTarget * UnityEditor.BuildTarget -> unit
override this.OnActiveBuildTargetChanged : UnityEditor.BuildTarget * UnityEditor.BuildTarget -> unit
Public Sub OnActiveBuildTargetChanged (previousTarget As BuildTarget, newTarget As BuildTarget)

Parameters

previousTarget
UnityEditor.BuildTarget
newTarget
UnityEditor.BuildTarget

Implements

UnityEditor.Build.IActiveBuildTargetChanged.OnActiveBuildTargetChanged(UnityEditor.BuildTarget,UnityEditor.BuildTarget)

Applies to