MixedRealityInspectorUtility.RotationHandle Method
Definition
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Draw a rotation handle.
public static UnityEngine.Quaternion RotationHandle (UnityEngine.Object target, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, float handleSize = 0.2, bool autoSize = true, bool recordUndo = true);
static member RotationHandle : UnityEngine.Object * UnityEngine.Vector3 * UnityEngine.Quaternion * single * bool * bool -> UnityEngine.Quaternion
Public Function RotationHandle (target As Object, position As Vector3, rotation As Quaternion, Optional handleSize As Single = 0.2, Optional autoSize As Boolean = true, Optional recordUndo As Boolean = true) As Quaternion
Parameters
- target
- UnityEngine.Object
Object that is undergoing the transformation. Also used for recording undo.
- position
- UnityEngine.Vector3
The position to draw the handle.
- rotation
- UnityEngine.Quaternion
The rotation to draw the handle.
- handleSize
- Single
Optional, handle size.
- autoSize
- Boolean
Optional, auto sizes the handles based on position and handle size.
- recordUndo
- Boolean
Optional, records undo state.
Returns
UnityEngine.Quaternion
The new Quaternion value.