MixedRealityInspectorUtility.SphereMoveHandle Method
Definition
Important
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Draw a sphere move handle.
public static UnityEngine.Vector3 SphereMoveHandle (UnityEngine.Object target, UnityEngine.Vector3 position, float xScale = 1, float yScale = 1, float zScale = 1, float handleSize = 0.2, bool autoSize = true, bool recordUndo = true);
static member SphereMoveHandle : UnityEngine.Object * UnityEngine.Vector3 * single * single * single * single * bool * bool -> UnityEngine.Vector3
Public Function SphereMoveHandle (target As Object, position As Vector3, Optional xScale As Single = 1, Optional yScale As Single = 1, Optional zScale As Single = 1, Optional handleSize As Single = 0.2, Optional autoSize As Boolean = true, Optional recordUndo As Boolean = true) As Vector3
Parameters
- target
- UnityEngine.Object
Object that is undergoing the transformation. Also used for recording undo.
- position
- UnityEngine.Vector3
The position to draw the handle.
- xScale
- Single
Scale the new value on the x axis by this amount.
- yScale
- Single
Scale the new value on the x axis by this amount.
- zScale
- Single
Scale the new value on the x axis by this amount.
- handleSize
- Single
Optional handle size.
- autoSize
- Boolean
Optional, auto sizes the handles based on position and handle size.
- recordUndo
- Boolean
Optional, records undo state.
Returns
The new Vector3 value.