ScriptingUtilities.AppendScriptingDefinitions Method
Definition
Important
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Caution
ScriptingUtilities.AppendScriptingDefinitions is obsolete and will be removed from a future version of MRTK. Please use FileUtilities.FindFilesInAssets and ScriptUtilities.AppendScriptingDefinitions.
Appends a set of symbolic constant definitions to Unity's Scripting Define Symbols for the specified build target group.
public:
static void AppendScriptingDefinitions(System::String ^ fileName, UnityEditor::BuildTargetGroup targetGroup, cli::array <System::String ^> ^ symbols);
[System.Obsolete("ScriptingUtilities.AppendScriptingDefinitions is obsolete and will be removed from a future version of MRTK. Please use FileUtilities.FindFilesInAssets and ScriptUtilities.AppendScriptingDefinitions.")]
public static void AppendScriptingDefinitions (string fileName, UnityEditor.BuildTargetGroup targetGroup, string[] symbols);
[<System.Obsolete("ScriptingUtilities.AppendScriptingDefinitions is obsolete and will be removed from a future version of MRTK. Please use FileUtilities.FindFilesInAssets and ScriptUtilities.AppendScriptingDefinitions.")>]
static member AppendScriptingDefinitions : string * UnityEditor.BuildTargetGroup * string[] -> unit
Public Shared Sub AppendScriptingDefinitions (fileName As String, targetGroup As BuildTargetGroup, symbols As String())
Parameters
- fileName
- String
The name of an optional file locate before appending.
- targetGroup
- UnityEditor.BuildTargetGroup
The build target group for which the symbols are to be defined.
- symbols
- String[]
Array of symbols to define.
- Attributes
Remarks
To always append the symbols, pass null (or the empty string) for the fileName parameter.