LineUtility.GetVectorCollectionBlend(Vector3[], Single, Boolean) Method
Definition
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Returns a blended value from a collection of vectors
public:
static UnityEngine::Vector3 GetVectorCollectionBlend(cli::array <UnityEngine::Vector3> ^ vectorCollection, float normalizedLength, bool repeat);
public static UnityEngine.Vector3 GetVectorCollectionBlend (UnityEngine.Vector3[] vectorCollection, float normalizedLength, bool repeat);
static member GetVectorCollectionBlend : UnityEngine.Vector3[] * single * bool -> UnityEngine.Vector3
Public Function GetVectorCollectionBlend (vectorCollection As Vector3(), normalizedLength As Single, repeat As Boolean) As Vector3
Parameters
- vectorCollection
- UnityEngine.Vector3[]
The collection to use to calculate the blend.
- normalizedLength
- Single
the normalized length along the line to calculate the point.
- repeat
- Boolean
Returns
UnityEngine.Vector3
The calculated point found along the normalized length.