LineUtility.InterpolateVectorArray(Vector3[], Single) Method
Definition
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Interpolate a position between the provided points.
public:
static UnityEngine::Vector3 InterpolateVectorArray(cli::array <UnityEngine::Vector3> ^ points, float normalizedLength);
public static UnityEngine.Vector3 InterpolateVectorArray (UnityEngine.Vector3[] points, float normalizedLength);
static member InterpolateVectorArray : UnityEngine.Vector3[] * single -> UnityEngine.Vector3
Public Function InterpolateVectorArray (points As Vector3(), normalizedLength As Single) As Vector3
Parameters
- points
- UnityEngine.Vector3[]
The points to use in the calculation.
- normalizedLength
- Single
the normalized length along the line to calculate the point.
Returns
UnityEngine.Vector3
The calculated point found along the normalized length.