UndoUnit Class
Definition
Important
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Important
This API is not CLS-compliant.
Wrapper for Modeling transactions so they can be used by the shell's IOleUndoManager interface.
public ref class UndoUnit : Microsoft::VisualStudio::OLE::Interop::IOleUndoUnit
[System.CLSCompliant(false)]
public class UndoUnit : Microsoft.VisualStudio.OLE.Interop.IOleUndoUnit
public class UndoUnit : Microsoft.VisualStudio.OLE.Interop.IOleUndoUnit
[<System.CLSCompliant(false)>]
type UndoUnit = class
interface IOleUndoUnit
type UndoUnit = class
interface IOleUndoUnit
Public Class UndoUnit
Implements IOleUndoUnit
- Inheritance
-
UndoUnit
- Attributes
- Implements
Constructors
UndoUnit(IServiceProvider, Context, TransactionCommitHandler, DescriptionHandler) |
Creates an undo unit without a transaction, but with a delegate it can use to obtain the transaction later, when necessary. Also specifies a delegate that can be used to obtain the description of this action, to avoid a commit. |
UndoUnit(IServiceProvider, Context, TransactionCommitHandler) |
Creates an undo unit without a transaction, but with a delegate it can use to obtain the transaction later, when necessary. |
UndoUnit(IServiceProvider, Context, TransactionItem) |
Constructs a new undo unit. |
Methods
Do(IOleUndoManager) |
Performs undo/redo based on the internal state of this undo unit. Also, undo unit is responsible for adding itself to the opposite stack. |
GetDescription(String) |
Gets a text description for this undo unit, which is displayed by the shell |
GetUnitType(Guid, Int32) |
Used by undo manager to provide special handling for certain undo units based on their type -- we don't use this method |
OnNextAdd() |
Called when a new undo unit is added on top of this one on the undo stack. We don't need to do anything here. |