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EAGLContext.IsMultiThreaded Propiedad

Definición

Obtiene o establece un valor booleano que controla si OpenGL ES usa otros subprocesos para realizar el trabajo.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 1, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool IsMultiThreaded { [Foundation.Export("isMultiThreaded")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 1, ObjCRuntime.PlatformArchitecture.All, null)] get; [Foundation.Export("setMultiThreaded:")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 1, ObjCRuntime.PlatformArchitecture.All, null)] set; }
member this.IsMultiThreaded : bool with get, set

Valor de propiedad

Atributos

Se aplica a