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SCNMaterial.BlendMode Propiedad

Definición

Obtiene o establece un valor que controla cómo se combinan los colores del material en la escena.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNBlendMode BlendMode { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("blendMode", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setBlendMode:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.BlendMode : SceneKit.SCNBlendMode with get, set

Valor de propiedad

Atributos

Se aplica a