SCNNode.WorldTransform Property
Definition
Important
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Gets or sets the world-relative transform for the node.
public virtual SceneKit.SCNMatrix4 WorldTransform { [Foundation.Export("worldTransform")] get; [Foundation.Export("setWorldTransform:")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)] set; }
member this.WorldTransform : SceneKit.SCNMatrix4 with get, set
Property Value
- Attributes