SKEmitterNode.TargetNode Property
Definition
Important
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Gets or sets the node that will render the emitted particles.
public virtual SpriteKit.SKNode TargetNode { [Foundation.Export("targetNode", ObjCRuntime.ArgumentSemantic.Weak)] get; [Foundation.Export("setTargetNode:", ObjCRuntime.ArgumentSemantic.Weak)] set; }
member this.TargetNode : SpriteKit.SKNode with get, set
Property Value
(More documentation for this node is coming)
This value can be null
.
- Attributes