SKNode.ObstaclesFromSpriteTextures(SKNode[], Single) Método

Definición

Crea un nuevo GKPolygonObstacle mediante la Texture conversión del objeto de cada SKNode objeto en nodes.

C#
[Foundation.Export("obstaclesFromSpriteTextures:accuracy:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static GameplayKit.GKPolygonObstacle[] ObstaclesFromSpriteTextures (SpriteKit.SKNode[] sprites, float accuracy);

Parámetros

sprites
SKNode[]
accuracy
Single

Devoluciones

Atributos

Se aplica a

Producto Versiones
Xamarin.Mac SDK 14