Compartir a través de


SKTextureAtlas.PreloadTextureAtlases Método

Definición

Carga los atlas con nombre y llama a un controlador de finalización después de cargarlos.

[Foundation.Export("preloadTextureAtlasesNamed:withCompletionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
public static void PreloadTextureAtlases (string[] atlasNames, SpriteKit.SKTextureAtlasLoadCallback completionHandler);
static member PreloadTextureAtlases : string[] * SpriteKit.SKTextureAtlasLoadCallback -> unit

Parámetros

atlasNames
String[]
completionHandler
SKTextureAtlasLoadCallback
Atributos

Se aplica a