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Parallel.Branches Propiedad

Definición

Elementos secundarios que se deben ejecutar en paralelo.

public:
 property System::Collections::ObjectModel::Collection<System::Activities::Activity ^> ^ Branches { System::Collections::ObjectModel::Collection<System::Activities::Activity ^> ^ get(); };
[System.Windows.Markup.DependsOn("CompletionCondition")]
public System.Collections.ObjectModel.Collection<System.Activities.Activity> Branches { get; }
[<System.Windows.Markup.DependsOn("CompletionCondition")>]
member this.Branches : System.Collections.ObjectModel.Collection<System.Activities.Activity>
Public ReadOnly Property Branches As Collection(Of Activity)

Valor de propiedad

Los elementos.

Atributos

Ejemplos

En el siguiente código de ejemplo, se muestra la configuración de la propiedad Branches de una actividad de la clase Parallel.

return new Parallel
{
    // Timeout from branch causes other branch to cancel.
    CompletionCondition = true,

    Branches =
    {
        // Delay Branch
        new Sequence
        {
            Activities =
            {
                new WriteLine { Text = "Branch1: Body is about to Delay 2secs transferring execution to Branch2" },
                new Delay
                {
                    Duration = TimeSpan.FromSeconds(2)
                },
                new WriteLine { Text = "Branch1: Body is about to complete causing Branch2 to cancel.." },
            }
        },

Se aplica a