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ReplacementText.Text Propiedad

Definición

Obtiene el texto reconocido reemplazado por el procedimiento de normalización de voz.

public:
 property System::String ^ Text { System::String ^ get(); };
public string Text { get; }
member this.Text : string
Public ReadOnly Property Text As String

Valor de propiedad

Devuelve el texto reconocido reemplazado por el procedimiento de normalización de voz.

Ejemplos

En el ejemplo siguiente se muestra información en una interfaz de usuario sobre un RecognizedPhrase objeto devuelto por un motor de reconocimiento.

internal static void DisplayBasicPhraseInfo(  
        Label label,   
        RecognizedPhrase result,   
        SpeechRecognizer rec)   
{  
  if (result != null && label != null)   
  {  
    // Blank  
    if (rec != null)   
    {   
      // Clear  
      label.Text += String.Format(  
                             "  Recognizer currently at:   {0} mSec\n" +  
                             "  Audio Device currently at: {1} mSec\n",  
                             rec.RecognizerAudioPosition.TotalMilliseconds,  
                             rec.AudioPosition.TotalMilliseconds);  
    }  

    if (result != null)   
    { // Clear  
      RecognitionResult recResult = result as RecognitionResult;  
      if (recResult != null)   
      {  
        RecognizedAudio resultAudio = recResult.Audio;  
        if (resultAudio == null)   
        {  
          label.Text += String.Format("  Emulated input\n");  
        }   
        else   
        {  
          label.Text += String.Format(  
                               "  Candidate Phrase at:       {0} mSec\n" +  
                               "  Phrase Length:             {1} mSec\n" +  
                               "  Input State Time:          {2}\n" +  
                               "  Input Format:              {3}\n",  
                               resultAudio.AudioPosition.TotalMilliseconds,  
                               resultAudio.Duration.TotalMilliseconds,  
                               resultAudio.StartTime.ToShortTimeString(),  
                               resultAudio.Format.EncodingFormat.ToString());  
        }  
      }  

      label.Text += String.Format("  Confidence Level:          {0}\n", result.Confidence);  
      if (result.Grammar != null)   
      {  
        label.Text += String.Format(  
                            "  Recognizing Grammar:       {0}\n" +  
                            "  Recognizing Rule:          {1}\n",  
                            ((result.Grammar.Name != null) ? (result.Grammar.Name) : "None"),  
                            ((result.Grammar.RuleName != null) ? (result.Grammar.RuleName) : "None"));  
      }  

      if  (result.ReplacementWordUnits.Count !=  0)    
      {  
        label.Text += String.Format("  Replacement text:\n");  
        foreach (ReplacementText rep in result.ReplacementWordUnits)    
        {  
          string repText = rep.Text;  
          // Add trailing spaces  

          if ((rep.DisplayAttributes & DisplayAttributes.OneTrailingSpace) !=  0)    
          {  
            repText += " ";  
          }  
          if ((rep.DisplayAttributes & DisplayAttributes.TwoTrailingSpaces) !=  0)    
          {  
            repText += "  ";  
          }  
          if ((rep.DisplayAttributes & DisplayAttributes.ConsumeLeadingSpaces) != 0)    
          {  
            repText=repText.TrimStart();  
          }  
          if ((rep.DisplayAttributes & DisplayAttributes.ZeroTrailingSpaces) != 0)   
          {  
            repText = repText.TrimEnd();  
          }  
          label.Text += String.Format(  
                           "      At index {0} for {1} words. Text: \"{2}\"\n",  
                           rep.FirstWordIndex,  rep.CountOfWords, repText);  

        }  
        label.Text += String.Format("\n\n");  
      }  
    }  
  }    
}  

Se aplica a