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StylusTip Enumeración

Definición

Especifica la punta que se va a utilizar para dibujar un objeto Stroke.

public enum class StylusTip
public enum StylusTip
type StylusTip = 
Public Enum StylusTip
Herencia
StylusTip

Campos

Ellipse 1

Representa una punta con forma de elipse.

Rectangle 0

Representa una punta de forma rectangular.

Ejemplos

En el ejemplo siguiente se muestra cómo usar dos DrawingAttributes objetos para simular mediante un lápiz y un resaltador en el mismo InkCanvas. La propiedad del StylusTip resaltador se establece en Rectángulo.

En el ejemplo se supone que el elemento raíz del archivo "XAML" es un DockPanel denominado root. También supone que hay un Button llamado btnToggleHighlighter y que el Click evento se ha conectado al controlador de eventos.

InkCanvas inkCanvas1 = new InkCanvas();
DrawingAttributes inkDA;
DrawingAttributes highlighterDA;
bool useHighlighter = false;

// Add an InkCanvas to the window, and allow the user to 
// switch between using a green pen and a purple highlighter 
// on the InkCanvas.
private void WindowLoaded(object sender, EventArgs e)
{
    inkCanvas1.Background = Brushes.DarkSlateBlue;
    inkCanvas1.DefaultDrawingAttributes.Color = Colors.SpringGreen;

    root.Children.Add(inkCanvas1);

    // Set up the DrawingAttributes for the pen.
    inkDA = new DrawingAttributes();
    inkDA.Color = Colors.SpringGreen;
    inkDA.Height = 5;
    inkDA.Width = 5;
    inkDA.FitToCurve = false;

    // Set up the DrawingAttributes for the highlighter.
    highlighterDA = new DrawingAttributes();
    highlighterDA.Color = Colors.Orchid;
    highlighterDA.IsHighlighter = true;
    highlighterDA.IgnorePressure = true;
    highlighterDA.StylusTip = StylusTip.Rectangle;
    highlighterDA.Height = 30;
    highlighterDA.Width = 10;

    inkCanvas1.DefaultDrawingAttributes = inkDA;
}

// Create a button called switchHighlighter and use 
// SwitchHighlighter_Click to handle the Click event.  
// The useHighlighter variable is a boolean that indicates
// whether the InkCanvas renders ink as a highlighter.

// Switch between using the 'pen' DrawingAttributes and the 
// 'highlighter' DrawingAttributes.
void SwitchHighlighter_Click(Object sender, RoutedEventArgs e)
{
    useHighlighter = !useHighlighter;
    
    if (useHighlighter)
    {
        switchHighlighter.Content = "Use Pen";
        inkCanvas1.DefaultDrawingAttributes = highlighterDA;
    }
    else
    {
        switchHighlighter.Content = "Use Highlighter";
        inkCanvas1.DefaultDrawingAttributes = inkDA;
    }
}
Private WithEvents inkCanvas1 As New InkCanvas()
Private inkDA As DrawingAttributes
Private highlighterDA As DrawingAttributes
Private useHighlighter As Boolean = False

' Add an InkCanvas to the window, and allow the user to 
' switch between using a green pen and a purple highlighter 
' on the InkCanvas.
Private Sub WindowLoaded(ByVal sender As Object, ByVal e As RoutedEventArgs)

    inkCanvas1.Background = Brushes.DarkSlateBlue
    inkCanvas1.DefaultDrawingAttributes.Color = Colors.SpringGreen

    ' Add the InkCanvas to the DockPanel, named root.
    root.Children.Add(inkCanvas1)

    ' Set up the DrawingAttributes for the pen.
    inkDA = New DrawingAttributes()
    With inkDA
        .Color = Colors.SpringGreen
        .Height = 5
        .Width = 5
        .FitToCurve = True
    End With

    ' Set up the DrawingAttributes for the highlighter.
    highlighterDA = New DrawingAttributes()
    With highlighterDA
        .Color = Colors.Orchid
        .IsHighlighter = True
        .IgnorePressure = True
        .StylusTip = StylusTip.Rectangle
        .Height = 30
        .Width = 10
    End With

    inkCanvas1.DefaultDrawingAttributes = inkDA

End Sub


' Create a button called switchHighlighter and use 
' SwitchHighlighter_Click to handle the Click event.  
' The useHighlighter variable is a boolean that indicates
' whether the InkCanvas renders ink as a highlighter.

' Switch between using the 'pen' DrawingAttributes and the 
' 'highlighter' DrawingAttributes when the user clicks on .
Private Sub SwitchHighlighter_Click(ByVal sender As [Object], ByVal e As RoutedEventArgs)

    useHighlighter = Not useHighlighter

    If useHighlighter Then
        switchHighlighter.Content = "Use Pen"
        inkCanvas1.DefaultDrawingAttributes = highlighterDA
    Else

        switchHighlighter.Content = "Use Highlighter"
        inkCanvas1.DefaultDrawingAttributes = inkDA
    End If

End Sub

Comentarios

Puede especificar la forma de la sugerencia que se usa para dibujar Stroke objetos estableciendo la DrawingAttributes.StylusTip propiedad .

Uso de texto XAML

Esta clase no se usa normalmente en XAML.

Se aplica a