Storyboard.GetCurrentIteration Method
Definition
Important
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Retrieves the CurrentIteration of the Clock that was created for this Storyboard.
Overloads
GetCurrentIteration() |
Retrieves the CurrentIteration of the Clock that was created for this Storyboard. |
GetCurrentIteration(FrameworkContentElement) |
Retrieves the CurrentIteration of the Clock that was created for this Storyboard. |
GetCurrentIteration(FrameworkElement) |
Retrieves the CurrentIteration of the Clock that was created for this Storyboard. |
GetCurrentIteration()
Retrieves the CurrentIteration of the Clock that was created for this Storyboard.
public:
int GetCurrentIteration();
public int GetCurrentIteration ();
member this.GetCurrentIteration : unit -> int
Public Function GetCurrentIteration () As Integer
Returns
This clock's current iteration within its current active period, or null
if this clock is stopped.
Remarks
A clock's first iteration has a value of 1.
If this storyboard has a AutoReverse setting of true
, a full iteration consists of a forward-reverse pair, not just one of these segments.
To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true
to make it controllable. For an example, see How to: Control a Storyboard After It Starts.
See also
Applies to
GetCurrentIteration(FrameworkContentElement)
Retrieves the CurrentIteration of the Clock that was created for this Storyboard.
public:
Nullable<int> GetCurrentIteration(System::Windows::FrameworkContentElement ^ containingObject);
public int? GetCurrentIteration (System.Windows.FrameworkContentElement containingObject);
member this.GetCurrentIteration : System.Windows.FrameworkContentElement -> Nullable<int>
Public Function GetCurrentIteration (containingObject As FrameworkContentElement) As Nullable(Of Integer)
Parameters
- containingObject
- FrameworkContentElement
The object specified when the Begin(FrameworkContentElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.
Returns
This clock's current iteration within its current active period, or null
if this clock is stopped.
Remarks
A clock's first iteration has a value of 1.
If this storyboard has a AutoReverse setting of true
, a full iteration consists of a forward-reverse pair, not just one of these segments.
To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true
to make it controllable. For an example, see How to: Control a Storyboard After It Starts.
See also
Applies to
GetCurrentIteration(FrameworkElement)
Retrieves the CurrentIteration of the Clock that was created for this Storyboard.
public:
Nullable<int> GetCurrentIteration(System::Windows::FrameworkElement ^ containingObject);
public int? GetCurrentIteration (System.Windows.FrameworkElement containingObject);
member this.GetCurrentIteration : System.Windows.FrameworkElement -> Nullable<int>
Public Function GetCurrentIteration (containingObject As FrameworkElement) As Nullable(Of Integer)
Parameters
- containingObject
- FrameworkElement
The object specified when the Begin(FrameworkElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.
Returns
This clock's current iteration within its current active period, or null
if this clock is stopped.
Remarks
A clock's first iteration has a value of 1.
If this clock's timeline has an AutoReverse setting of true
, a full iteration consists of a forward-reverse pair, not just one of these segments.
Regardless of its current iteration, seeking a clock returns its current iteration to 1. Restarting a clock also returns its current iteration to 1.
To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true
to make it controllable. For an example, see How to: Control a Storyboard After It Starts.