Point4D.Multiply(Point4D, Matrix3D) Operador
Importante
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public:
static System::Windows::Media::Media3D::Point4D operator *(System::Windows::Media::Media3D::Point4D point, System::Windows::Media::Media3D::Matrix3D matrix);
public static System.Windows.Media.Media3D.Point4D operator * (System.Windows.Media.Media3D.Point4D point, System.Windows.Media.Media3D.Matrix3D matrix);
static member ( * ) : System.Windows.Media.Media3D.Point4D * System.Windows.Media.Media3D.Matrix3D -> System.Windows.Media.Media3D.Point4D
Public Shared Operator * (point As Point4D, matrix As Matrix3D) As Point4D
Devuelve el resultado de transformar point
y matrix
.
En el ejemplo siguiente se muestra cómo usar el operador de multiplicación sobrecargada para transformar una Point4D estructura por una Matrix3D estructura.
// Multiplies a Point4D by a Matrix.
// Returns a Point4D.
Point4D point1 = new Point4D(10, 5, 1, 4);
Point4D pointResult = new Point4D();
Matrix3D matrix1 = new Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1);
pointResult = point1 * matrix1;
// pointResult is equal to (250, 270, 290, 4)
// Displaying Results
resultType = "Point4D";
syntaxString = "pointResult = point1 * matrix1;";
operationString = "Multiplying a Point4D by a Matrix3D";
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString);
' Multiplies a Point4D by a Matrix.
' Returns a Point4D.
Dim point1 As New Point4D(10, 5, 1, 4)
Dim pointResult As New Point4D()
Dim matrix1 As New Matrix3D(10, 10, 10, 0, 20, 20, 20, 0, 30, 30, 30, 0, 5, 10, 15, 1)
pointResult = point1 * matrix1
' pointResult is equal to (250, 270, 290, 4)
' Displaying Results
resultType = "Point4D"
syntaxString = "pointResult = point1 * matrix1"
operationString = "Multiplying a Point4D by a Matrix3D"
ShowResults(pointResult.ToString(), syntaxString, resultType, operationString)