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RotateTransform3D.CenterZ Propiedad

Definición

Obtiene o establece la coordenada Z de la estructura Point3D sobre la que se va a girar.

public:
 property double CenterZ { double get(); void set(double value); };
public double CenterZ { get; set; }
member this.CenterZ : double with get, set
Public Property CenterZ As Double

Valor de propiedad

Double

Valor de tipo Double que representa la coordenada Z de la estructura Point3D sobre la que se va a girar.

Ejemplos

El código siguiente usa esta propiedad para cambiar el punto alrededor del cual un RotateTransform3D transforma el modelo.

public void AddAnimation(object sender, EventArgs e)
{
    if ((bool)CenterAnimCheck.IsChecked == true)
    {
        //Shift point around which model rotates to (-0.5, -0.5, -0.5).
        myHorizontalRTransform.CenterX = -0.5;
        myHorizontalRTransform.CenterY = -0.5;
        myHorizontalRTransform.CenterZ = -0.5;
    }
    if ((bool)CenterAnimCheck.IsChecked != true)
    {
        //Set point around which model rotates back to (0, 0, 0).
        myHorizontalRTransform.CenterX = 0;
        myHorizontalRTransform.CenterY = 0;
        myHorizontalRTransform.CenterZ = 0;
    }
}
Public Sub AddAnimation(ByVal sender As Object, ByVal e As EventArgs)
    If CBool(CenterAnimCheck.IsChecked) = True Then
        'Shift point around which model rotates to (-0.5, -0.5, -0.5).
        myHorizontalRTransform.CenterX = -0.5
        myHorizontalRTransform.CenterY = -0.5
        myHorizontalRTransform.CenterZ = -0.5
    End If
    If CBool(CenterAnimCheck.IsChecked) <> True Then
        'Set point around which model rotates back to (0, 0, 0).
        myHorizontalRTransform.CenterX = 0
        myHorizontalRTransform.CenterY = 0
        myHorizontalRTransform.CenterZ = 0
    End If
End Sub

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