ReplicatorActivity.ExecutionType Propiedad
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Obtiene o establece el objeto ExecutionType para ReplicatorActivity.
public:
property System::Workflow::Activities::ExecutionType ExecutionType { System::Workflow::Activities::ExecutionType get(); void set(System::Workflow::Activities::ExecutionType value); };
[System.ComponentModel.Browsable(true)]
public System.Workflow.Activities.ExecutionType ExecutionType { get; set; }
[<System.ComponentModel.Browsable(true)>]
member this.ExecutionType : System.Workflow.Activities.ExecutionType with get, set
Public Property ExecutionType As ExecutionType
Valor de propiedad
ExecutionType para ReplicatorActivity.
- Atributos
Ejemplos
El ejemplo siguiente muestra cómo establecer la propiedad ExecutionType
. Este ejemplo pertenece al ejemplo de SDK de replicador simple. Para obtener más información, vea Ejemplo de replicador.
this.WhileLoop = new System.Workflow.Activities.WhileActivity();
this.Parallel = new System.Workflow.Activities.ParallelActivity();
this.Sequence1 = new System.Workflow.Activities.SequenceActivity();
this.Sequence2 = new System.Workflow.Activities.SequenceActivity();
this.ConsoleMessage1 = new System.Workflow.Activities.CodeActivity();
this.ConsoleMessage2 = new System.Workflow.Activities.CodeActivity();
//
// WhileLoop
//
this.WhileLoop.Activities.Add(this.Parallel);
codecondition1.Condition += new System.EventHandler<System.Workflow.Activities.ConditionalEventArgs>(this.WhileCondition);
this.WhileLoop.Condition = codecondition1;
this.WhileLoop.Name = "WhileLoop";
//
// Parallel
//
this.Parallel.Activities.Add(this.Sequence1);
this.Parallel.Activities.Add(this.Sequence2);
this.Parallel.Name = "Parallel";
//
// Sequence1
//
this.Sequence1.Activities.Add(this.ConsoleMessage1);
this.Sequence1.Name = "Sequence1";
//
// Sequence2
//
this.Sequence2.Activities.Add(this.ConsoleMessage2);
this.Sequence2.Name = "Sequence2";
Me.WhileLoop = New System.Workflow.Activities.WhileActivity()
Me.Parallel = New System.Workflow.Activities.ParallelActivity()
Me.Sequence1 = New System.Workflow.Activities.SequenceActivity()
Me.Sequence2 = New System.Workflow.Activities.SequenceActivity()
Me.ConsoleMessage1 = New System.Workflow.Activities.CodeActivity()
Me.ConsoleMessage2 = New System.Workflow.Activities.CodeActivity()
'
' WhileLoop
'
Me.WhileLoop.Activities.Add(Me.Parallel)
AddHandler codecondition1.Condition, AddressOf Me.WhileCondition
Me.WhileLoop.Condition = codecondition1
Me.WhileLoop.Name = "WhileLoop"
'
' Parallel
'
Me.Parallel.Activities.Add(Me.Sequence1)
Me.Parallel.Activities.Add(Me.Sequence2)
Me.Parallel.Name = "Parallel"
'
' Sequence1
'
Me.Sequence1.Activities.Add(Me.ConsoleMessage1)
Me.Sequence1.Name = "Sequence1"
'
' Sequence2
'
Me.Sequence2.Activities.Add(Me.ConsoleMessage2)
Me.Sequence2.Name = "Sequence2"