PALETTEENTRY structure
The PALETTEENTRY structure specifies the color and usage of an entry in a logical palette. A logical palette is defined by a LOGPALETTE structure.
Syntax
typedef struct tagPALETTEENTRY {
BYTE peRed;
BYTE peGreen;
BYTE peBlue;
BYTE peFlags;
} PALETTEENTRY;
Members
peRed
The red intensity value for the palette entry.peGreen
The green intensity value for the palette entry.peBlue
The blue intensity value for the palette entry.peFlags
Indicates how the palette entry is to be used. This member may be set to 0 or one of the following values.Value Meaning PC_EXPLICIT Specifies that the low-order word of the logical palette entry designates a hardware palette index. This flag allows the application to show the contents of the display device palette.
PC_NOCOLLAPSE Specifies that the color be placed in an unused entry in the system palette instead of being matched to an existing color in the system palette. If there are no unused entries in the system palette, the color is matched normally. Once this color is in the system palette, colors in other logical palettes can be matched to this color.
PC_RESERVED Specifies that the logical palette entry be used for palette animation. This flag prevents other windows from matching colors to the palette entry since the color frequently changes. If an unused system-palette entry is available, the color is placed in that entry. Otherwise, the color is not available for animation.
Requirements
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
Wingdi.h (include Windows.h) |