Device.EndScene Method
Ends a scene that was started by calling the BeginScene method.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Sub EndScene
'Usage
Dim instance As Device
instance.EndScene
public void EndScene ()
public:
void EndScene ()
public void EndScene ()
public function EndScene ()
Not applicable.
Remarks
Every call to BeginScene should eventually be followed by a call to EndScene before the display is updated with Present.
When EndScene succeeds, the scene is queued up for rendering by the driver. The method is not synchronous, so the scene is not guaranteed to have completed rendering when the method returns.
Example
The following code example shows beginning and ending a scene.
Protected Overrides Sub OnPaint(ByVal eventg As PaintEventArgs)
device.Clear(ClearFlags.Target, Color.Black, 0F, 0)
device.BeginScene()
sprite.Begin(SpriteFlags.None)
sprite.Draw(texture, Vector3.Empty, New Vector3(10, 10, 0), &HFFFFFF)
sprite.End()
device.EndScene()
device.Present()
End Sub
protected override void OnPaint(PaintEventArgs eventg)
{
device.Clear(ClearFlags.Target, Color.Black, 0.0f, 0);
device.BeginScene();
sprite.Begin(SpriteFlags.None);
sprite.Draw(texture, Vector3.Empty, new Vector3(10, 10, 0), 0x00ffffff);
sprite.End();
device.EndScene();
device.Present();
}
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Device Class
Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace