Device.GetStreamSource Method
Gets a vertex buffer bound to the specified data stream.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Function GetStreamSource ( _
streamNumber As Integer, _
<OutAttribute> ByRef stride As Integer _
) As VertexBuffer
'Usage
Dim instance As Device
Dim streamNumber As Integer
Dim stride As Integer
Dim returnValue As VertexBuffer
returnValue = instance.GetStreamSource(streamNumber, stride)
public VertexBuffer GetStreamSource (
int streamNumber,
out int stride
)
public:
VertexBuffer^ GetStreamSource (
int streamNumber,
[OutAttribute] int% stride
)
public VertexBuffer GetStreamSource (
int streamNumber,
/** @attribute OutAttribute() */ /** @ref */ int stride
)
Not applicable.
Parameters
- streamNumber
The number must be zero.
- stride
The size, in bytes, of a single vertex.
Return Value
A VertexBuffer associated with the specified streamNumber.
Exceptions
Exception type | Condition |
---|---|
The method call is invalid. For example, a method's parameter might contain an invalid value. |
Remarks
A stream is a uniform array of component data in which each component consists of one or more elements that represent a single entity such as position, normal, or color.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Device Class
Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace