MeshOptions Members
Specifies the type of mesh optimization to perform.
The following tables list the members exposed by the MeshOptions type.
Public Constructors
Name | Description | |
---|---|---|
MeshOptions | Initializes a new instance of the MeshOptions class. |
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Public Properties
Name | Description | |
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DoNotClip | Specifies whether DoNotClip of the Usage enumeration should be used for vertex and index buffers. | |
Dynamic | Specifies whether Dynamic of the Usage enumeration should be used for vertex and index buffers. | |
IndexBufferDynamic | Specifies whether Dynamic of the Usage enumeration should be used for index buffers. | |
IndexBufferManaged | Specifies whether Managed of the Pool enumeration should be used for index buffers. | |
IndexBufferSystemMem | Specifies whether SystemMemory of the Pool enumeration should be used for index buffers. | |
IndexBufferWriteOnly | Specifies whether WriteOnly of the Usage enumeration should be used for index buffers. | |
Managed | Specifies whether Managed of the Pool enumeration should be used for vertex and index buffers. | |
SystemMem | Specifies whether SystemMemory of the Pool enumeration should be used for vertex and index buffers. | |
Use32Bit | Specifies whether the mesh uses 32-bit indices instead of 16-bit indices. | |
Value | Specifies creation options for a mesh. | |
VertexBufferDynamic | Specifies whether Dynamic of the Usage enumeration should be used for vertex buffers. | |
VertexBufferManaged | Specifies whether Managed of the Pool enumeration should be used for vertex buffers. | |
VertexBufferSystemMem | Specifies whether SystemMemory of the Pool enumeration should be used for vertex buffers. | |
VertexBufferWriteOnly | Specifies whether WriteOnly of the Usage enumeration should be used for vertex buffers. | |
WriteOnly | Specifies whether WriteOnly of the Usage enumeration should be used for vertex and index buffers. |
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Public Methods
(see also Protected Methods )
Name | Description | |
---|---|---|
Equals | Overloaded. (inherited from ValueType) | |
GetHashCode | Returns the hash code for this instance. (inherited from ValueType) | |
GetType | Gets the Type of the current instance. (inherited from Object) | |
ReferenceEquals | Determines whether the specified Object instances are the same instance. (inherited from Object) | |
ToString | Returns a String that represents the current Object. (inherited from Object) |
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Protected Methods
Name | Description | |
---|---|---|
Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (inherited from Object) | |
MemberwiseClone | Creates a shallow copy of the current Object. (inherited from Object) |
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See Also
Reference
MeshOptions Structure
Microsoft.WindowsMobile.DirectX.Direct3D Namespace