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RenderStateManager.DiffuseMaterialSource Property

Retrieves or sets the diffuse color source for lighting calculations.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Property DiffuseMaterialSource As ColorSource
'Usage
Dim instance As RenderStateManager
Dim value As ColorSource

value = instance.DiffuseMaterialSource

instance.DiffuseMaterialSource = value
public ColorSource DiffuseMaterialSource { get; set; }
public:
property ColorSource DiffuseMaterialSource {
    ColorSource get ();
    void set (ColorSource value);
}
/** @property */
public ColorSource get_DiffuseMaterialSource ()

/** @property */
public void set_DiffuseMaterialSource (ColorSource value)
public function get DiffuseMaterialSource () : ColorSource

public function set DiffuseMaterialSource (value : ColorSource)
Not applicable.

Property Value

Value of a ColorSource that specifies the diffuse color source value to set or retrieve. The default is Color1.

Remarks

The value for this render state is used only if ColorVertex of a RenderStateManager is set to true.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

RenderStateManager Class
RenderStateManager Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace